In fashion, we were looking at shape, rather than trying to make a garment that fits to the body. To create the shapes, I used a pattern piece for a sleeve, and drew around it, then overlapped the same shape over the top, and kept slitting the piece and pulling it out, to create interesting patterns and shapes. I used the photocopier to make some of the shapes bigger, to make them have more visual impact when I pinned them on the mannequin. I think some of the best designs came from when I experimented pinning the shapes in places that weren't obvious, so not to make a garment, but put them in more unexpected places. I found this gave more interesting results.
Sunday, 11 November 2012
Fashion: 3D modelling
In fashion, we were looking at shape, rather than trying to make a garment that fits to the body. To create the shapes, I used a pattern piece for a sleeve, and drew around it, then overlapped the same shape over the top, and kept slitting the piece and pulling it out, to create interesting patterns and shapes. I used the photocopier to make some of the shapes bigger, to make them have more visual impact when I pinned them on the mannequin. I think some of the best designs came from when I experimented pinning the shapes in places that weren't obvious, so not to make a garment, but put them in more unexpected places. I found this gave more interesting results.
Labels:
3D,
fashion,
garment,
paper,
paper model,
pattern cutting,
shape,
Textiles
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